EDIT: KiCad now offers pre-compiled official binaries, I recommend using them.
I have known for a while now that I needed to learn KiCad. Most open-source projects are now using it (very simple ones to highly complex like the HackRF), it is supposedly quite stable, very capable and the community is growing quicker every week.
The first videos felt somewhat out of order and you have to hold your breath to put the pieces together but once you are passed Series 1 to 3 everything starts to make sense. I found the videos to be a great balance of speed and density (that is they are very dense and very little time is wasted on easy stuff).
To start practising I only needed a working installation of KiCad. In the past I have toyed with KiCad in an Ubuntu virtual machine. As much as I love Linux, this is not quite as convenient as using KiCad directly in my Mac and so I spent some time looking for Mac OS binaries yesterday.
Wayne And Layne had announced in March that they would be distributing regular OS X builds. From messages on the Kicad Devel list, I understand that they had to do a lot of work on the code base to get it to run nicely on OS X. Fortunately it seems that work has led to some great progress.
I searched the web for recent KiCad binaries but could not find any. I believe this will change very soon but until then, or if you like to live the bleeding edge, I hope you will find those compilation instructions useful.
Those steps are based on
I have found to be the most up-to-date doc. Because it is part of the source
code, it will probably be regularly updated. I have tried those steps on two
mac books. One with 10.9 (Mavericks) and one with 10.10 (Yosemite).
You will of course need Xcode. Download and install it from the Mac AppStore.
Then you will need brew. If you do not have it installed yet, this should be enough to download and install it on your computer:
ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
There are a few dependencies you need to install with brew:
brew install cmake brew install bzr brew install glew brew install cairo
Now simply follow these instructions to download KiCad source code from its main repository on Bazaar. (Note: if you do not want to use Bazaar, there is a GitHub mirror. It should work but some of the compile steps seem to require the bzr command line tool. Please let me know if you try this with success).
mkdir KiCad cd KiCad bzr branch lp:kicad
Then you need to tell Bazaar who you are. You do not need an account, just a name and email address:
bzr whoami "YourName <firstname.lastname@example.org>"
KiCad depends on wxWidgets or wxPython but you cannot install them with brew because they require KiCad specific patches (this is true on OS X only and I understand the KiCad team is working with the wxWidgets team to merge those patches upstream).
The Mac OS X compile instructions state that you should be able to use wxPython or wxWidgets but I have only managed to get the project to compile with wxWidgets. This means I do not have scripting support in my build at the moment.
Now you need to download, and decompress it:
tar -jxf ~/Downloads/wxWidgets-3.0.2.tar.bz2
Attention Mac OS X 10.10 Users (Yosemite)
There is a known and reported bug in wxWidgets 3.0.2 which breaks compilation on Yosemite. The fix is extremely simple, edit
wxWidgets-3.0.2/src/osx/webview_webkit.mmand change line 31:
(This will hopefully be fixed soon, if you are using wxWidgets-3.0.3, you might not need this).
And compile it with the script provided with KiCad:
sh kicad/scripts/osx_build_wx.sh wxWidgets-3.0.2 wx-bin kicad "-j4"
(this takes a while …)
Now you should have everything required to configure KiCad, run:
mkdir build cd build cmake ../kicad \ -DCMAKE_C_COMPILER=clang \ -DCMAKE_CXX_COMPILER=clang++ \ -DwxWidgets_CONFIG_EXECUTABLE=../wx-bin/bin/wx-config \ -DKICAD_SCRIPTING=OFF \ -DKICAD_SCRIPTING_MODULES=OFF \ -DKICAD_SCRIPTING_WXPYTHON=OFF \ -DCMAKE_INSTALL_PREFIX=../bin \ -DCMAKE_BUILD_TYPE=Release
If everything looks ok, run:
make make install
And now you should have a working copy of KiCad in the bin folder.
Finally, you will need to get the KiCad standard library (the components) and install it locally:
cd ~/Library/Application\ Support/ git clone https://github.com/KiCad/kicad-library.git kicad cd kicad && touch template/kicad.pro
(thanks to sethtrain for this last step. Took me a while to figure out …)
To launch KiCad, just run:
cd KiCad open bin/kicad.app
Hope you find these instructions helpful! Please post a note in the comments below if you have questions or feedback to share. Another great resource is the Kicad Info forum.
Those are the problems I have encountered. I will add more as they are reported.
When building wxWidgets, you get:
../wxWidgets-3.0.2/src/osx/webview_webkit.mm:936:25: error: cannot initialize a variable of type 'WebBackForwardList *' with an rvalue of type 'WKBackForwardList *' WebBackForwardList* history = [m_webView backForwardList]; ^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ../wxWidgets-3.0.2/src/osx/webview_webkit.mm:954:25: error: cannot initialize a variable of type 'WebBackForwardList *' with an rvalue of type 'WKBackForwardList *' WebBackForwardList* history = [m_webView backForwardList]; ^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3 warnings and 2 errors generated. make: *** [webviewdll_osx_webview_webkit.o] Error 1
This is the known bug mentioned above. To fix this, edit
wxWidgets-3.0.2/src/osx/webview_webkit.mm and change line 31:
make for KiCad, you get:
bzr: ERROR: Unable to determine your name.
Explaination: For some reason, KiCad build tools want you to have a properly configured bazaar.
The fix is extremely simple:
bzr whoami "Your Name <email@example.com>"